How do we know if these apps are promoting learning and enhancing skills?
Marie Bierede states “”In reality, most educational games only “work” because the alternative is worksheets, and that’s a fairly low bar for competing for kids’ attention.” Learning apps should be intrinsically rewarding not simply a game that is used to avoid painful worksheets.
Here is a list of apps and what they are used for:
A place for puzzles and casual games
For more serious games World of Warcraft, has nothing to do with war but similarly exemplifies the potential and reality of skill-building through virtual environments in several dimensions.
Heartmath apps provide instant second-to-second feedback using heart rate variability as a measurement – as the user is able to enter a mental state of calm and clarity, associated increases in heart rate variability are reported through a soothing tone or a visual display.
The world of learning should be fun for kids and the apps should be both educational and challenging for students.
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